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Course "Character Animation" (WS 2009/10)

Lecturer: Alexis Heloir

Abstract

Character animation is the art of creating moving characters with the use of computers. It is a subfield of computer graphics. Until recently, crafting animation was a manual time expensive process. The arrival of new interactive medias like video games and on-line application established new requirements and constraints to the animation production process in terms of realism and flexibility.

This course will first introduce the essentials of computer animation: how traditional animation principles have been applied to computer animation an how interpolation techniques has increased animation productivity.
It then presents the major breakthrough observed in the field during the last decades: Automatic motion generation using forward ,inverse kinematics and physical simulation, realistic motion playback through motion capture and the subsequent data driven animation trend.
It finally give an overview of current trends and perspectives: hybrid motion generation methods and high level description languages for character animation.

Because know how is essential to computer animation, course slots will be punctuated by short practicals demonstrations. Discussion is encouraged during these interactive slots. You are encouraged to bring your laptop and experiment on place to enrich the discussion.

Please note that there is another course from the EMBOTS group called "Interface Design and Usability".

Math Prerequisites

  • trigonometry
  • matrix algebra
  • 3D geometry

Informatics Prerequisites

  • basic computer graphics
  • basic computer programming
  • basic C++ programming

Time, Place and Credits

The course will be given in English. There will be no exercises or tutorials. Students are nevertheless encouraged to bring their (fully charged) laptop for short practical demonstrations during course slots.

  • Time: Mondays 14-16 h, weekly
  • Place: Building E1.3, room 001
  • First Meeting: 19 October 2009
  • Credits: 3 CP
  • Written or oral examination at the end of the term

Contact

Dr. Alexis Heloir
DFKI (Gebäude D3.2), Raum +2.08
Tel: (0681) 302-5387
E-Mail: cf. my homepage

Material

Theme
Date
slides practical package special instructions
Introductory course
19/10/2009
download
Math for Computer Graphics and Animation
26/10/2009
download
Win32 version
Mac version
Principles of Traditional Animation
02/11/2009
download
Key Frame Animation and Introduction to Blender
09/11/2009
download
download all the steps as .blend files
Forward Kinematics and Interpolation
16/11/2009
download
Interpolation and Parameterization of Rotations
23/11/2009
download
download material
Interpolation and Parameterization of Rotations cont'd
30/11/2009
download
download material
Inverse kinematics
07/12/2009
download
download material
Intermediate Evaluation
14/12/2009
The evaluation will take place in E.001. Students won't get grade for this evaluation. However the feedback obtained from it will serve as a basis for improving the lecture.
Physics
04/01/2010
download
download material
Physics cont'd
11/01/2010
download
download material
Physics cont'd + motion capture
18/01/2010
Motion capture cont'd
25/01/2010
download
download material
Career perspectives (reported)
01/02/2010
Reported, too much snow!
Career perspectives
08/02/2010
download
download material
Final Evaluation
22/02/2010, 14:00
download grades
The evaluation will take place in E.001.
Re-Exam
Before the end of March
download grades
final version
I invite the students willing to pass the re-exam to contact me via Email. more information about the re-exam is available on the grade sheet v2.