Course "Character Animation" (WS 2009/10)
Lecturer: Alexis Heloir
Character animation is the art of creating moving characters with the use of computers. It is a subfield of computer graphics. Until recently, crafting animation was a manual time expensive process. The arrival of new interactive medias like video games and on-line application established new requirements and constraints to the animation production process in terms of realism and flexibility.
This course will first introduce the essentials of computer
animation: how traditional animation principles have been
applied to computer animation an how interpolation techniques
has increased animation productivity.
Because know how is essential to computer animation, course slots will be punctuated by short practicals demonstrations. Discussion is encouraged during these interactive slots. You are encouraged to bring your laptop and experiment on place to enrich the discussion.
Please note that there is another course from the EMBOTS group called "Interface Design and Usability".
Time, Place and Credits
The course will be given in English. There will be no exercises or tutorials. Students are nevertheless encouraged to bring their (fully charged) laptop for short practical demonstrations during course slots.